To review a tool like UXPin, it’s very crucial to comprehend the contexts in which it exists. Because of the drastic revolution in the digital era, speedily changing the way we interact with the people around us. Due to this, the demand for good-designed products is increasing both functionally and aesthetically. The design processes that guide to product growth are both complicated and multidisciplinary. Latest wireframing tools are available in the market but these tools mainly emphasize on one part of the design and development. Invision is collaborative but not very influential for creation related tasks. Axure is an influential but non-collaborative tool. UXPin is best in both areas, it has a collaborative and integrative approach to creating outstanding products. In this blog, I have given a complete review of UXPin Tool.
UXPin is showcased as a collaborative platform which is used for improving quality, speed, and scalability of product creation and that’s exactly what a user feels while using this platform. Moreover, irrelevant documentation is swapped with a more natural way of working. Due to its integrative and collaborative approach, developers and designers can work simultaneously.
Features That make UXPin Tool Unique:
Fast prototyping:
There are a number of libraries present having a huge number of responsive breakpoints and interactions. One can opt within seconds from a large number of high fidelity and low fidelity UI elements like text fields and buttons for Android, iOS and more.
Also Read: A COMPLETE PROTOTYPE DESIGN GUIDE FOR PERFECT UX DESIGNS
Having the facility of Hi-Fi prototypes:
While libraries are immensely helpful for putting together a working prototype speedily, UXPin authorizes its users, plenty of room for customization purpose. A user can create his own animations or can use Photoshop and Sketch files with the help of drag and drop integration. For the latest prototyping technique, we preferred building Multi-State elements. UXPin gives the facility of MSEs (Multistate Elements) that are sets of items like buttons, images, items, that change between configurations upon interaction.
Using code cases and code snippets:
When prototyping, a designer can add few custom code snippets to a particular element. As a designer use an element again, the particular code follows along another with the purpose of contextual documentation. It helps to decrease the requirement to refer back to the tech documentation since the snippets are being used in the design itself.